
I haven't been able to write here as much as I would have wanted... but here goes an important update on the unit stuff.
With the next major update, the firepowers of all units will be made equal, with the exception of D-Star Jr:s that will lose their firepower completely. Their only power will be that of planet destruction (an idea... what if instead of planet plague, there were some evil guys in the universe whose goal would be to blow up planets?).
So... STOP investing to Death Star Jr. technology right now, you won't have much use for it as it will be scrapped from the game (you can only level units that have actual firepower).
And yeah, the general reason for making all unit firepowers equal is to just make the game easier for everyone without losing any tactical flavour. Existing units will be adjusted so that everybody retains the same firepower as they have now (with the exception of D-Star users of course, sorry!).
In the other news, there has been a bunch of changes to the core game mechanics:
- instant building upgrades
- instant spies, psyops and sabotages
- only attacks within telescope ranges are visible
- faster gain rate for "actions" or APs
Opinions and background can naturally be found in Discussions, that have been lively lately with old faces such as Boojamon and masmad showing up for reunions and hand-made GIFs. We're currently brainstorming a new Special Tech expansion to be released before Xmas too.
Good times!