Wednesday, 10 June 2009

Space Combat #1: Rock, Paper & Scissors





In Space Victory, Mechas have a 200% firepower bonus against Marines. Heavy Tanks have a similar bonus against Mechas. And naturally, Marines have 200% firepower bonus against Heavy Tanks. Rock, paper & scissors in space!

Implications:
  • if you have fully balanced army (equal firepower of Marines, Mechas and Heavy Tanks), both you and your opponent will always have a +0% tactical modifier. Safe & sound.
  • if you have army consisting of two unit types (equal firepower of say, Marines and Mechas), you and your opponent can have a tactial modifier up to +100%. If you're the one with +100%, great! If it's your opponent, it's rather bad.
  • if you have an army consisting of single unit type (say, Marines only), you and your opponent can have a tactial modifier up to +200%. It's nice to kick ass if you manage to find a suitable opponent and get the +200% modifier in battle. Not so much when you're wasting a huge army against a much smaller foe enjoying the same benefit. It's risky!
What does this mean in practice? It's not good to put all your eggs into one basket.  Try to be as diverse as you can, while exploiting the unbalanced troop configurations of your enemies.

In the early game it might be nice to grow fast with a single unit type, but later on the +200% might get you. 


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